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Old Feb 02, 2006, 05:51 PM // 17:51   #21
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[QUOTE=AxeMe]
But here's the weird thing. If my first run is a good one with one or more rare (gold weapon or shield) drops then it's likely that my second and third runs will also yield rares.
QUOTE]

i also have the same thought.
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Old Feb 02, 2006, 06:57 PM // 18:57   #22
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Quote:
Originally Posted by Kakumei
Just fyi, griffon farming was never supposed to yield 'good drops'. Killing griffons/minotaurs instead provided you with such an enormous stream of money/white items that you could just vendor for a decent amount of money.
So very... very true. Good drops on occasion, but that was not where the bulk of the profit came from. Same reason why I love grawls; mass drops, a dependable income.
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Old Feb 02, 2006, 08:02 PM // 20:02   #23
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Originally Posted by Cyril Aspect
A tip for you farmers in case you don't know it. if you go into options and turn on your hints(those annoying blue box pop ups) it will give you a comment when you've overfarmed an area telling you whats happening. Generally I farm an area till I get the hint(hint hint ).
Smart idea now that you mention it. I saw that tip once, and I think soon after I got tired with the tips and turned them off. I should turn them back on and see how that works.

Quote:
Originally Posted by Cherno
One thing I wondered about while farming skulls during wintersday...
Does Farm Fatique only effect you and your instance or take into account other people farming in the same area in their instances as well?
A good question, and one I haven't seen answered. I want to say it only takes you into account, but that would be quite a bit of data storage for each account on where they have farmed recently, moreso if it keeps track by character.
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Old Feb 02, 2006, 08:41 PM // 20:41   #24
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Originally Posted by AlienFromBeyond
A good question, and one I haven't seen answered. I want to say it only takes you into account, but that would be quite a bit of data storage for each account on where they have farmed recently, moreso if it keeps track by character.
Actually it would relatviely easy to implement. And the reason it even came to mind was that I would go in for the first time in a few days and try to farm some skulls and on my first trip get 3. This could just be due to randomness.

If a certain area is known to drop something, you could set perhaps a general pool of that available item across all instances. So everytime an item drops, it doesn't really care waht instance it came from, it just knows to decrement the available quantity.

Very simplistic and I'm sure not the way it works at all, but I think it could be possible.
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Old Feb 02, 2006, 09:18 PM // 21:18   #25
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Ok i farm griffons too and i have noticed after a few runs the drops do get bad... but i was wondering where else can i go to farm? Like... im terribly new to the whole farming thing... and i do wish i knew more about it... plz help!

Ps: u were all noobs once...
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Old Feb 02, 2006, 09:39 PM // 21:39   #26
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Originally Posted by MMSDome
Forest Minatours and Hill Giants FTW!!!
But they're in kryta - I thought low level places dropped rubbish non max stuff?
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Old Feb 02, 2006, 11:23 PM // 23:23   #27
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I farm Griffons over and over again, and the drops are usually the same (2-3 golds, 1-3 purples)
And, yes, had a few +15% above 50%hp, and some other good stuff for the merchant.
I usually use my ID-kit on every weapon I pick up, even the white, for the extra money you get from the merchant.

Depending on luck, I make about 2-3k per run now.
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Old Feb 02, 2006, 11:27 PM // 23:27   #28
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Ditto... but i dont know... doning it over and over... kinda gets monotonus... lol i dont think i spelled that right...
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Old Feb 02, 2006, 11:34 PM // 23:34   #29
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Quote:
Originally Posted by Fred Kiwi
But they're in kryta - I thought low level places dropped rubbish non max stuff?
Forest Mino's , have dropped quite nicely for me before
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Old Feb 02, 2006, 11:38 PM // 23:38   #30
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I farm Griffons and Minotaurs occasionally with my Monk, and a run usually takes 7-10 minutes, and yields 2-3k after selling to the merchant. Here's a screenie I have on our guild site, it shows the path I take on my runs.

One thing, I wish they would fix the AI with those several groups of Minotaurs who like to fight each other up in the northwest part. But yeah...I don't really farm there much anymore, it kinda gets boring
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Old Feb 03, 2006, 12:45 AM // 00:45   #31
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my friend farmed like that was all he did for ~1 month, and he was up to like 700k or so from just merching and vendoring, he got about 2-5 min runs.


edit==before the aoe nerf.
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Old Feb 03, 2006, 01:28 AM // 01:28   #32
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I've noticed there seems to be less asian farmers in the International district.

I farm the Griffons sometims. For a few runs there seemed to be a big reduction in quality of drops. I wasnt getting any purples or blues. But I kept going back and it came back. Started getting a bunch of purples and blues and an occasional gold.
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Old Feb 03, 2006, 12:58 PM // 12:58   #33
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*Hint* Find where the Asians went and you'll find the new farming area.
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Old Feb 03, 2006, 01:30 PM // 13:30   #34
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Quote:
Originally Posted by Red Sonya
I did an experiment on one of my favorite farming areas. The first time through was lots of nice drops, so many I had to start dropping blues. I also did the "whole zone". I got purples, six rune drops purples and blues. I never seen so many good drops in a row.

K sold everything and started my 2nd time through it. This time wasn't nearly as many blue drops, but, the runes drops were about the same. In fact they were worth more than the first time through. The farming drops I was after was about the same. (Collectors items resource drops). I also completed the whole zone.

K sold everything and started my 3rd time through it. This time it was pathetic. Hardly any significant blue drops, lots of crap white drops and half as many runes as before and all worthless. The collectors items resource drops were 5 less than normal. I completed the whole zone.

K sold everything and started 4th and final test run. I almost quit this one half way through it. Only 2 rune drops, blues hardly dropped at all and even white drops were down and gold was higher in drops than anything else. Collectors resources I was after were down by 10 from normal.

Looks like after 2 runs through same area and the zone becomes crap. My next test will be to find out how long before the zone goes back to giving good decent drops all the way through it after doing some other zones or taking breaks of 24 hours.

I used to do Griffon runs, but, I've found some good zones to run through the whole thing and I make more money than I do doing Griffon runs over and over. Some of these minor rune drops are worth a lot of cash to the vendor.

When I want high level drops I'll do Grenths Footprint with henchies and that takes a longgggg time. Man thas a big zone. The run pays for the 5 keys I always buy that every once in a blue moon I get a nice gold drop item. It's not as profitable each run, but, if you stick with it and keep buying those keys you'll get lucky and get something worth up to 100k.
You would have to run that test several times to get correct results, ive had runs where the 3rd and 4th are still good, and ive had runs where the 3rd and 4th are useless.
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Old Feb 03, 2006, 01:34 PM // 13:34   #35
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Quote:
Originally Posted by rayne2550

farm there much anymore, it kinda gets boring
It's about the "Try to avoid both" text...

I think, the only you should give up on killing is the monk boss, not avoid both.
I always go for the Warrior boss if he's there, he has some pretty good stuff sometimes.
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Old Feb 03, 2006, 01:42 PM // 13:42   #36
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Make 3 or 4 runs to griffs and then 1 or maybe 2 runs ids solo farming and u be able to go again in griffs and when you end with the griffs the ids farming will not nerfed and do it again and over and over is a good way to make good money and not to make your drop rate to fall to low
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Old Feb 03, 2006, 01:49 PM // 13:49   #37
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Quote:
Originally Posted by Ray
It's about the "Try to avoid both" text...

I think, the only you should give up on killing is the monk boss, not avoid both.
I always go for the Warrior boss if he's there, he has some pretty good stuff sometimes.
If you have the time and patience (and a decent build) you can kill the Monk boss. The warrior boss is only marginally more difficult than your typical Griffs. I've killed the Monk boss on several occasions soloing, but you have to be willing to sit there and hack away at him for several minutes. And my several I mean anywhere from 10-15. You just need to knock out the other Griffs first.
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Old Feb 03, 2006, 01:52 PM // 13:52   #38
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Quote:
Originally Posted by WoodyDotNet
If you have the time and patience (and a decent build) you can kill the Monk boss. The warrior boss is only marginally more difficult than your typical Griffs. I've killed the Monk boss on several occasions soloing, but you have to be willing to sit there and hack away at him for several minutes. And my several I mean anywhere from 10-15. You just need to knock out the other Griffs first.
My warrior can kill him in less than 5, im sure my monk could come close.
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Old Feb 03, 2006, 01:55 PM // 13:55   #39
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Quote:
Originally Posted by aron searle
My warrior can kill him in less than 5, im sure my monk could come close.
I've got a new and improved axe that I hope will cut it down to 5 or so minutes. I haven't had the chance to try it out on him yet though.
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Old Feb 03, 2006, 02:00 PM // 14:00   #40
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Bah, I've gone out on a griffon killing rampage and gotten virtually nothing. Granted, I do not 'farm' (at best, it could be described as gardening )

Best place I've ever 'gardened' was outside the War Camp....decent change drops and an occasional bonus rune or gold item.
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